![]() ![]() It's a fantastic improvement to an already enjoyable game, even if it carries over some residual warts. Published by Thunderful Games under the EA Originals program, Lost in Random is an indie action-adventure game with a distinct Tim Burton-esque aesthetic. "Tears of the Kingdom" is a better "Breath of the Wild," to the point where I'd recommend skipping the latter in favor of the former if you haven't played either. Lost in Random is loaded with tons of side quests, interesting lore, and a decent semi-real-time, semi-turn-based combat system that ends up getting bogged down by. And this is after I've only really scratched the surface on creating vehicles, which could honestly be a game in itself (insert "Banjo-Kazooie: Nuts & Bolts" joke here). This sprawling action adventure has way more meat on its bones than you may first expect if you’re only looking for a quick dive into a Tim Burton-esque wonderland. And in most cases, it's worth the effort because you'll find some useful crafting (or cooking) materials, weapons, armor, or even subquests just over the horizon or around the next corner.Įven more so, you have more freedom in the ways you exercise that freedom thanks to Link's new abilities. Even though the map is an expanded facsimile of the previous game, it feels more rewarding to comb through every nook and cranny. Not because the game tells me to, or because I need certain items for story progression, but because I'm having fun. I want to keep playing so I can find everything. ![]()
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